Categoría: Ilustraciones Publicado: 22:45 03/03/2008 · Etiquetas: artworks, soul, calibur, IV · Categorías: Videojuegos : Ilustraciones
Pues aquí os dejo esta pequeña recopilación de los artworks aparecidos hasta ahora de Soul Calibur IV, que en mi opinión tienen una calidad brutal o_O. Al nivel de lo que hemos podido ver del juego hasta ahora. Debajo de ellas teneis el link para verlas a un tamaño más o menos grande, para poder disfrutar de ellas en todo su esplendor
EDIT: Parece que para poder verlas tendreis que copiar la ruta de los enlaces en la barra del navegador :S
Publicado: 12:38 13/08/2006 · Etiquetas: · Categorías: Ilustraciones
Hoy os traigo unas cuantas ilustraciones más. Esta vez las he sacado de www.cgtalk.com.
Title: Monstreusien - Cold Meat - Name: Fred Bastide Country: Switzerland Software: 3ds max Title: Queen Bee Name: pascal blanché Country: Canada Software: 3ds max, Photoshop, VRay, ZBrush Title: Treasure Hunter,mina & Gaspar Name: Tony Nguyen Country: France Software: 3ds max, Maya, Photoshop, ZBrush Title: The Cow Name: Saeed Maghboul Country: Iran Software: 3ds max, photoshop Title: Environment :the Station Constructs In The Lake Name: Weiwei Hua Country: China Software: 3ds max, Photoshop, VRay Title: Robot Name: Liu Zhiji Country: China Software: 3ds max, Photoshop, VRay Title: Pu Yi Name: Alberto Blasi Country: Italy Software: BodyPaint, CINEMA 4D Title: Gangsta Chimp Name: Matt Cioffi Country: United States Software: Maya, mental ray, Photoshop, ZBrush Publicado: 13:03 12/08/2006 · Etiquetas: · Categorías: Ilustraciones
Os traigo hoy unas cuantas ilustraciones que en 3D. Todas sacadas de www.cgchannel.com. Espero que os gusten.
The Heist by Martin Sen About the image: Image created for the Spectacular challenge on cgtalk. How was the image made: modelling and lighting in 3ds max. Rendering with Mental Ray. All textures painted in Photoshop waiting of inflow by Andreas Hebel About the image: i love all people making some 3d artwork. i done it for this people. How was the image made: it was hard to done it. mental ray is somewhat slow thing Mariner by Fausto De Martini About the image: I did this character to try a position at Blizzard Cinematics Team. How was the image made: I used Editable Poly for modeling and painted/ photographic textures Haluna 2002 by HiD Yanagishima About the image: It made aiming at the Japanese idol photograph. How was the image made: This model is made by the polygon except the hair of hair. The hair of hair is NURBS. The Girl by Kim Goossens About the image: She is a character created after a girlfriend I know. I wanted to create a female character that is seducive and see how far I could go in this. How was the image made: Poly modeling Droit Labor Mech by Chris Wilson About the image: This mech is a small background character for my film I'm working on. How was the image made: All of the modelling was done in 3D Studio Max, and textures were created in Photoshop Selfillumination by André Kutscherauer About the image: A picture about self-fulfillment. How was the image made: The bulb is completely modelled in 3dsmax. The plug and the jack are modelled in Rhino 3D. The pose was made with the help of an biped in 3dsmax, so i was able to finalize the choreography very intuitive. This picture rendered about 8 hours on 2 P4´s (3Ghz + 1 Ghz) Finally i´ve slightly added a glowing filter. The final resolution is A4 @ 400dpi. You can watch a zoomable highres version on http://www.ak3d.de building tree by Patterlini Benoit Próximamente más |
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