much the same

Categoría: Ilustraciones

Publicado: 22:45 03/03/2008 · Etiquetas: artworks, soul, calibur, IV · Categorías: Videojuegos : Ilustraciones
Pues aquí os dejo esta pequeña recopilación de los artworks aparecidos hasta ahora de Soul Calibur IV, que en mi opinión tienen una calidad brutal o_O. Al nivel de lo que hemos podido ver del juego hasta ahora. Debajo de ellas teneis el link para verlas a un tamaño más o menos grande, para poder disfrutar de ellas en todo su esplendor

EDIT: Parece que para poder verlas tendreis que copiar la ruta de los enlaces en la barra del navegador :S

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar


Eso es todo, espero que os gusten


Publicado: 12:38 13/08/2006 · Etiquetas: · Categorías: Ilustraciones
Hoy os traigo unas cuantas ilustraciones más. Esta vez las he sacado de www.cgtalk.com.

Title: Monstreusien - Cold Meat -
Name: Fred Bastide
Country: Switzerland
Software: 3ds max


Title: Queen Bee
Name: pascal blanché
Country: Canada
Software: 3ds max, Photoshop, VRay, ZBrush


Title: Treasure Hunter,mina & Gaspar
Name: Tony Nguyen
Country: France
Software: 3ds max, Maya, Photoshop, ZBrush


Title: The Cow
Name: Saeed Maghboul
Country: Iran
Software: 3ds max, photoshop


Title: Environment :the Station Constructs In The Lake
Name: Weiwei Hua
Country: China
Software: 3ds max, Photoshop, VRay


Title: Robot
Name: Liu Zhiji
Country: China
Software: 3ds max, Photoshop, VRay


Title: Pu Yi
Name: Alberto Blasi
Country: Italy
Software: BodyPaint, CINEMA 4D


Title: Gangsta Chimp
Name: Matt Cioffi
Country: United States
Software: Maya, mental ray, Photoshop, ZBrush


Publicado: 13:03 12/08/2006 · Etiquetas: · Categorías: Ilustraciones
Os traigo hoy unas cuantas ilustraciones que en 3D. Todas sacadas de www.cgchannel.com. Espero que os gusten.

The Heist by Martin Sen

About the image:

Image created for the Spectacular challenge on cgtalk.

How was the image made:

modelling and lighting in 3ds max. Rendering with Mental Ray. All textures painted in Photoshop


waiting of inflow by Andreas Hebel

About the image:

i love all people making some 3d artwork. i done it for this people.

How was the image made:

it was hard to done it. mental ray is somewhat slow thing


Mariner by Fausto De Martini

About the image:

I did this character to try a position at Blizzard Cinematics Team.

How was the image made:

I used Editable Poly for modeling and painted/ photographic textures


Haluna 2002 by HiD Yanagishima

About the image:

It made aiming at the Japanese idol photograph.

How was the image made:

This model is made by the polygon except the hair of hair. The hair of hair is NURBS.


The Girl by Kim Goossens

About the image:

She is a character created after a girlfriend I know. I wanted to create a female character that is seducive and see how far I could go in this.

How was the image made:

Poly modeling


Droit Labor Mech by Chris Wilson

About the image:

This mech is a small background character for my film I'm working on.

How was the image made:

All of the modelling was done in 3D Studio Max, and textures were created in Photoshop


Selfillumination by André Kutscherauer

About the image:

A picture about self-fulfillment.

How was the image made:

The bulb is completely modelled in 3dsmax. The plug and the jack are modelled in Rhino 3D. The pose was made with the help of an biped in 3dsmax, so i was able to finalize the choreography very intuitive. This picture rendered about 8 hours on 2 P4´s (3Ghz + 1 Ghz) Finally i´ve slightly added a glowing filter. The final resolution is A4 @ 400dpi. You can watch a zoomable highres version on http://www.ak3d.de


building tree by Patterlini Benoit



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