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Categoría: Ilustraciones
Recopilación de artworks de Soul Calibur IV Publicado @ 22:45 - 3/3/2008 Etiquetas: artworks, soul, calibur, IV
Pues aquí os dejo esta pequeña recopilación de los artworks aparecidos hasta ahora de Soul Calibur IV, que en mi opinión tienen una calidad brutal o_O. Al nivel de lo que hemos podido ver del juego hasta ahora. Debajo de ellas teneis el link para verlas a un tamaño más o menos grande, para poder disfrutar de ellas en todo su esplendor :P EDIT: Parece que para poder verlas tendreis que copiar la ruta de los enlaces en la barra del navegador :S 
Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar

Ampliar - Ampliar - Ampliar
Eso es todo, espero que os gusten :P
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Ilustraciones chulas en 3D (parte 2) Publicado @ 12:38 - 13/8/2006 Etiquetas:
Hoy os traigo unas cuantas ilustraciones más. Esta vez las he sacado de www.cgtalk.com. Title: Monstreusien - Cold Meat -Name: Fred Bastide Country: Switzerland Software: 3ds max 
Title: Queen BeeName: pascal blanché Country: Canada Software: 3ds max, Photoshop, VRay, ZBrush 
Title: Treasure Hunter,mina & GasparName: Tony Nguyen Country: France Software: 3ds max, Maya, Photoshop, ZBrush 
Title: The CowName: Saeed Maghboul Country: Iran Software: 3ds max, photoshop 
Title: Environment :the Station Constructs In The LakeName: Weiwei Hua Country: China Software: 3ds max, Photoshop, VRay 
Title: RobotName: Liu Zhiji Country: China Software: 3ds max, Photoshop, VRay 
Title: Pu YiName: Alberto Blasi Country: Italy Software: BodyPaint, CINEMA 4D 
Title: Gangsta ChimpName: Matt Cioffi Country: United States Software: Maya, mental ray, Photoshop, ZBrush 
5 comentarios :: Enlace permanente :: Enviar Categorías: Ilustraciones
Ilustraciones chulas en 3D (parte 1) Publicado @ 13:03 - 12/8/2006 Etiquetas:
Os traigo hoy unas cuantas ilustraciones que en 3D. Todas sacadas de www.cgchannel.com. Espero que os gusten. The Heist by Martin Sen About the image:Image created for the Spectacular challenge on cgtalk. How was the image made:modelling and lighting in 3ds max. Rendering with Mental Ray. All textures painted in Photoshop  waiting of inflow by Andreas Hebel About the image:i love all people making some 3d artwork. i done it for this people. How was the image made:it was hard to done it. mental ray is somewhat slow thing  Mariner by Fausto De Martini About the image:I did this character to try a position at Blizzard Cinematics Team. How was the image made:I used Editable Poly for modeling and painted/ photographic textures  Haluna 2002 by HiD Yanagishima About the image:It made aiming at the Japanese idol photograph. How was the image made:This model is made by the polygon except the hair of hair. The hair of hair is NURBS.  The Girl by Kim Goossens About the image:She is a character created after a girlfriend I know. I wanted to create a female character that is seducive and see how far I could go in this. How was the image made:Poly modeling  Droit Labor Mech by Chris Wilson About the image:This mech is a small background character for my film I'm working on. How was the image made:All of the modelling was done in 3D Studio Max, and textures were created in Photoshop  Selfillumination by André Kutscherauer About the image:A picture about self-fulfillment. How was the image made:The bulb is completely modelled in 3dsmax. The plug and the jack are modelled in Rhino 3D. The pose was made with the help of an biped in 3dsmax, so i was able to finalize the choreography very intuitive. This picture rendered about 8 hours on 2 P4´s (3Ghz + 1 Ghz) Finally i´ve slightly added a glowing filter. The final resolution is A4 @ 400dpi. You can watch a zoomable highres version on http://www.ak3d.de  building tree by Patterlini Benoit 
Próximamente más ;)
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