Regístrate en Vandal para tener un blog como éste.
Resultados para etiqueta "PlayStation"
Mis juegos de PS3 en el último año Publicado @ 17:13 - 31/8/2008 Etiquetas: juegos, PlayStation, 3
Aún falta mes y medio para que mi PlayStation 3 cumpla un añito pero he comprobado que ya tengo una buena colección de juegos, aunque me faltan muchos que me interesan (el mismo Ratchet se me ocurre, no tengo COD4...) que podrían caer ahora que se pueden encontrar baratos. Exceptuando alguno como Conflict, el resto me han dado (y siguen dando) muchas horas de diversión.
He calculado algunos de los juegos que de aquí al cumpleaños de la consola pueden caer, Wipeout HD y LittleBigPlanet son fijos, pero seguro que antes de fin de año me hago con más. Si no compro Silent Hill igual es Prince of Persia, si no es Far Cry 2, igual es Sonic Unleashed (¿me lees, abz?). El dinero me lo voy a dejar igual, y eso sin olvidar mi querida PSP.
Como plantar la típica foto de la cama con los juegos no me va mucho, aquí está el catálogo virtual con los que tengo, he tenido (Assasin´s Creed me lo prestaron pero lo terminé de principio a fin) y los que seguramente tendré en próximas semanas. Eso si, reconozco que meter Tekken 6 quizás ha sido muy ¿optimista?
PD: no era lo que quería hacer, pero por un problema parseando datos en Flash, lo dejo como link.
Preparando temas para PS3 Publicado @ 14:23 - 13/11/2007 Etiquetas: PS3, Playstation, 3, temas
Pues si, ya tengo en fase pre-alpha (en realidad está casi terminado, solo queda compilarlo, pero me mola lo de pre-alpha) mi primer tema para PS3 con alguna connotación bamdálica, con sus iconos y fondos rotatorios de varios juegos. Y este solo será el primero de los que planeo hacer.
Pues eso, ya he agregado a unos cuantos gracias al post de PSN pero si me falta alguien, que no dude en añadirme, sobre todo para vernos en Motorstorm, el único on-line que tengo por el momento.
A algunos no he podido añadiros porque teníais la lista llena >:-| a ver si me hacéis hueco.
Ya tengo la negrita, toca desapalancar la PSX Publicado @ 13:24 - 11/10/2007 Etiquetas: playstation, 3, ps3
Ya pondré mis impresiones, que por ahora tan solo he sacado los juegos, esta tarde pillaré un cable que me llegue para jugar on-line y bajar demos, y ya pondré impresiones y eso. Por el momento iré guardando la PSX que si, ha estado todo este tiempo junto a la PS2 (aunque hace 5 años que no la he encendido).
[E3 2007] Comunicado de prensa de Killzone 2 Publicado @ 16:02 - 11/7/2007 Etiquetas: Killzone, 2, Playstation, 3
OVERVIEW
Developed by Guerilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone™ 2 is the highly anticipated first-person shooter created exclusively for the PLAYSTATION®3 (PS3™) computer entertainment system. Following events and action from the original Killzone for PlayStation®2, Killzone 2 brings players into a highly detailed, ultra-realistic “theater of war” that truly leverages the processing power of the PS3.
Throughout the campaign, players will encounter lifelike and adaptable artificial intelligence (A.I.) from enemies as well as fellow soldiers, destructible environments, and stunningly detailed scenery. Additionally, players will be tasked with utilizing a host of new weapons and vehicles in the war to stop the Helghast. Featuring an extensive single-player campaign and thrilling multi-player mode, Killzone 2 delivers a host of new gameplay elements and an intense storyline that will once again drive gamers to join the ranks of the ISA and fight the Helghast…this time on the enemy’s home planet.
STORYLINE
Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces – their fiercest opponent may be the planet itself.
KEY FEATURES
• Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on the planet Helghan. • Witness the devastating effects of Helghan’s climate as it forces you and your enemies to adapt to new tactics. • Control an arsenal of new and unique weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LA. • Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents. • Between Killzone 2’s unique visual style, the power of PS3, the use of EDGE tools, and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments, and realtime cutscenes. • Experience a beautifully lit world brought to life by deferred rendering technology. Multiple shadows casting light sources bring out the highly detailed environments and character animations. • With true next-gen audio the player is further immersed in the world, supporting 7.1 surround and location-specific audio with wave tracing. Players will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual. • Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections, and depth-based color grading, players will experience a picture that is sharp, smooth, and full of detail.
Aprovechando que la primera imagen de Kalzones se ha mostrado, nos envía esta postal desde Santa Mónica en la que comparte amistosamente su opinión con el jefazo de Sony.
Mañana Kaz salva el cuello, o muere degollado. La respuesta a las 20:30.
PD: bueno, a veces le llamo Calcetín otras Calcetines, a él no le importa ;-)
Según unas recientes declaraciones, Insomniac (Ratchet & Clank, Resistance), estaría empezando a descubrir el potencial de PS3, gracias al uso de todos los SPUs.
Brighton-based UK studio Relentless, co-creator of the Buzz series of quiz games, has been discussing yesterday's announced move towards PlayStation 3 development in the latest issue of Develop.
Echoing the culture shock many studios have encountered in moving from previous gen to new hardware, development director and co-founder Andrew Eades described the venture onto PS3 for an unannounced title as "a strange journey". :
"We were really comfortable making PS2 games, but when it comes to PS3 we found it harder than we thought it would be," said Eades. "We didn't think it would be a walk in the park, but we found it harder than we should have. We had some missteps in the art style, and that slowed us down - we were a bit worried at first but now it looks like a true next-gen game. Now we've got in place everything we need - with the right technical people and art people – and PS3 is starting to reveal its power to us."
Added Eades: "When we're walking around the studio we're starting to see things on people's screens that really make you stop in your tracks to look at. It has taken us longer than we would have liked, but we're really happy with what we're seeing for PS3."
Creative director and co-founder David Amor also had plenty of praise for the support Sony is offering with it's new PlayStation Edge technology suite, a collection of tools put together by SCE studios that worked on the first wave of games for the PS3.
"PS3 is quite a complicated machine to write for," said Amor. "But PlayStation Edge is a great help. I remember when I spoke to the Media Molecule guys, one of them said to me 'the Insomniac guys, they've cracked the SPUs, they got it.' So now those tools are available for third-party studios, it's good news for all of us."
Estas herramientas estarán disponibles para las thirds, que deberían empezar a aprovechar la arquitectura de la máquina en próximos lanzamientos.