Publicado: 12:31 10/05/2007 · Etiquetas: PS3, Playstation, 3, Insomniac, programacion · Categorías: Videojuegos
Según unas recientes declaraciones, Insomniac (Ratchet & Clank, Resistance), estaría empezando a descubrir el potencial de PS3, gracias al uso de todos los SPUs.
Brighton-based UK studio Relentless, co-creator of the Buzz series of quiz games, has been discussing yesterday's announced move towards PlayStation 3 development in the latest issue of Develop. Echoing the culture shock many studios have encountered in moving from previous gen to new hardware, development director and co-founder Andrew Eades described the venture onto PS3 for an unannounced title as "a strange journey". : "We were really comfortable making PS2 games, but when it comes to PS3 we found it harder than we thought it would be," said Eades. "We didn't think it would be a walk in the park, but we found it harder than we should have. We had some missteps in the art style, and that slowed us down - we were a bit worried at first but now it looks like a true next-gen game. Now we've got in place everything we need - with the right technical people and art people – and PS3 is starting to reveal its power to us." Added Eades: "When we're walking around the studio we're starting to see things on people's screens that really make you stop in your tracks to look at. It has taken us longer than we would have liked, but we're really happy with what we're seeing for PS3." Creative director and co-founder David Amor also had plenty of praise for the support Sony is offering with it's new PlayStation Edge technology suite, a collection of tools put together by SCE studios that worked on the first wave of games for the PS3. "PS3 is quite a complicated machine to write for," said Amor. "But PlayStation Edge is a great help. I remember when I spoke to the Media Molecule guys, one of them said to me 'the Insomniac guys, they've cracked the SPUs, they got it.' So now those tools are available for third-party studios, it's good news for all of us." Estas herramientas estarán disponibles para las thirds, que deberían empezar a aprovechar la arquitectura de la máquina en próximos lanzamientos. 2 comentarios :: Enlace permanente
Comentarios: (del primero al último) 14:41 10/05/2007
Genial. Las consolas de Sony son de largo recorrido. 04:14 11/05/2007
Pues según las palabras de Amorsito, el comentario de Yu Suzuki sobre PS3 era verdadero: lo diferenciaba de la 360 en que, aunque muy difícil de programar, se podía sacarle más y más y más jugo que a cualquiera. Me alegra, porque eso quiere decir que el cinturón irá subiendo más y más, y dentro de poco el estándar técnico de los juegos de PS3 estará a la par o por encima de los de 360. Participa con tu Comentario:
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