Publicado: 21:22 26/07/2010 · Etiquetas: metal gear solid, gray fox, yoji shinkawa, hideo kojima · Categorías: Videojuegos
...Ah, simplemente estaba rindiendo homenaje a Gray Fox:
Shinkawa ya dibujó en el pasado a un Ninja sujetando una katana en la boca. PD: Gracias a ToLjAz, que me lo dijo. Publicado: 23:22 24/07/2010 · Etiquetas: metal gear, analisis, solid, snake, hideo kojima, playstation, guns of the patriots, saga, konami · Categorías: Videojuegos
Monstrous Births, escrito por Jerel Smith y James Clinton Howell. No os lo perdáis, por Dios. Lo encontraréis aquí Publicado: 13:45 24/07/2010 · Etiquetas: metal gear solid, snake, hideo kojima, peace walker, liquid, ocelot, konami, fan, sony vegas, guns of the patriots, snake eater, sons of liberty, playstation · Categorías: Videojuegos
A ver si os gusta mi creación. Vedlo en HD, merece la pena
Publicado: 01:23 15/07/2010 · Etiquetas: star wars, george lucas, impro, darth vader, leia, stormtroopers, eeuu · Categorías: Cine : Misc.
Los chicos de Improv Everywhere han montado una buena...
Ese viejo cliché...
Publicado: 17:22 06/07/2010 · Etiquetas: metal gear solid 3, snake eater, hideo kojima, playstation, HD, 1080, 720 · Categorías: Videojuegos
Peligro: posibilidad de culo torcido una vez acabado el visionado.
Publicado: 19:27 05/07/2010 · Etiquetas: metal gear, hideo kojima, solid, 4, guns of the patriots, playstation 3, konami · Categorías: Videojuegos
Todo lo que pudo ser, y no fue. En inglés:
Development: - MGS4 was supposed to be the last MGS game. This was changed to the last game of Solid Snake. - Snake travels all over the world 'to be like Indiana Jones or 007'. - From the start Solid Snake wasn't going to be the best character model in the game, instead he would have the best animations. - Nobuko Toda was MGS4's composer before Harry Gregson Williams came on in 2006. Some of her work is in MGS4 though, like Love Theme. - Half Life 2 was to be an influence on the story presentation (in-game cutscenes instead of normal cutscenes), not a direct rip-off but a similar style. - Big Boss being in the first artwork was Shinkawa's doing. Kojima didn't know about it until that E3 showing. - The released MGS4 has 1/10 of the gameplay ideas from original MGS4. One gameplay system from original MGS4 that wasn't in the released MGS4 was 'what you cannot see' gameplay. Gameplay: - Battlefield sirens would be in the game, causing soldiers to get scared (Gekko moo?) - With a silenced weapon the player could shoot the walls or ground to make a guard to run away. - Story wouldn't get in the way of gameplay, the idea was story would be in between missions and missions would just be gameplay. - Destuctable Environments would be designed around cover, the idea being unlike the past games you couldn't stay behind cover for long. - A vs B vs C vs D was the system for fighting PMCs. The player could change what PMC they faced later on by taking out one side in a level (each level had 2 PMCs fighting each other). - Changing the level order for PMCs wouldn't change the ending though. - If the player got the attention of one PMC from constantly fighting them, that PMC would send bounty hunters after the player. - The player could fight alongside PMCs too, siding with either army would be done in game - for example, the player could be with the militia until they face a PMC tank they can't fight. Snake could then betray the miltia and join that PMC to get an easier playthrough that area. - If the player was sided with a PMC that had Metal Gear Gekko, the Gekko would leave Snake alone. - If Metal Gear Gekko fought alongside PMCs, those soldiers would be better fighters. - There would be side missions like helping militia save their family. - Camp Kitchens would be in the game, you could steal rations from them. - There would be 150 weapons in the game (released MGS4 has 70) - These 150 weapons would be: Actual weapons Actual weapons in development, and Complete fantasy weapons. - The player could create their own weapons out of the 150 weapons by combining or moding them. The player could share their weapons online to their friends. - Metal Gear MK2 would have had more moves than electric shock. - ! and ? would be gone from guards, replaced by face expressions. - There was a system called 'what you cannot see' gameplay, don't know what it was but Kojima said it didn't make it to released MGS4. - An artwork shows Metal Gear REX fighting 2 Metal Gear RAYs on the Shadow Moses dock. - Beauty and The Beast Unit would have had beautiful male soldiers as well, 2 at least. - Level 5's/Outer Haven's description in the Database says it as a large city with skyscraper towers. A hint to it's original design? - The player could call Raiden to back them up in gameplay. - An artwork shows Raiden fight with his footblade and sword at the same time. Story: - Kojima's MGS4 ending was Snake and Otacon would turn themselves in and be executed for their crimes. The team didn't like it though, and worked with Kojima for a more fitting ending. - There would have been more returning characters than what was in released MGS4, don't know who they are though. - A hint early on was Snake and Otacon wouldn't be the only ones that used Metal Gear MK2. Unknown what became of this. - There were 2 male Beauty and The Beast soldiers: Snake Man: a pretty boy, his suit looked like Solidus' and had numerous Snake Arms (what Solidus/Laughing Octopus used) Unknown codename: real name Adam, a handsome tall Russian. He is shown wearing puffy military clothes and carrying a knife. - An alternate Solid Snake design was to be muscular with a walking stick. - Meryl and Akiba orginally wore Military caps instead of balaklavas. - An alternate Big Mama design was brown hair in a different hair style. - Alternate Raiden designs: *Carrying a vat of white blood on his back and his Skull suit. *A suit that looks like a Sand Man from Star Wars. - Alternate Drebin designs: *A White guy *A suit wearing salesman *A car-boot salesman *A Texan style salesman *A rastafarian design *A goatee that forms into 2 arrows *A small man with a merged beard and afro. - Alternate Sunny designs: *A Maid *A Hipster *Her body covered in computer gear and a headset *Bunny earings - Alternate Laughing Octopus designs: *A suction cup suit. *8 legged tenticle suit. *A tenticle body that splits up into smaller tenticles. *A cocoon suit. - Alternate Screaming Mantis designs: *A suit that looks like an RE4 spikey Regenerator. *Scythes from her arms to her feet. - Alternate Jonathan designs: *A perm instead of a mohawk *Pointed sideburns *Sunglasses - A Vamp design had him wearing a combat suit. - Naomi is also shown wearing a parka jacket. - Raiden's arm originally exploded from holding Outer Haven. His crushed body was also to be shown. - An alternate design for Raiden in level 5 was to have an exposed spine and dripping blood. This was changed to a jacket. - As well as cutscenes playing out in gameplay, there wouldn't be as much dialogue in the story as it would be replaced by face and body expression. One example was a face saying 'I love you' instead of the character saying it. Publicado: 19:17 05/07/2010 · Etiquetas: metal gear, hideo kojima, solid, 4, guns of the patriots, playstation 3, konami · Categorías: Videojuegos
Todo lo que pudo ser, y no fue. En inglés:
Development: - MGS4 was supposed to be the last MGS game. This was changed to the last game of Solid Snake. - Snake travels all over the world 'to be like Indiana Jones or 007'. - From the start Solid Snake wasn't going to be the best character model in the game, instead he would have the best animations. - Nobuko Toda was MGS4's composer before Harry Gregson Williams came on in 2006. Some of her work is in MGS4 though, like Love Theme. - Half Life 2 was to be an influence on the story presentation (in-game cutscenes instead of normal cutscenes), not a direct rip-off but a similar style. - Big Boss being in the first artwork was Shinkawa's doing. Kojima didn't know about it until that E3 showing. - The released MGS4 has 1/10 of the gameplay ideas from original MGS4. One gameplay system from original MGS4 that wasn't in the released MGS4 was 'what you cannot see' gameplay. Gameplay: - Battlefield sirens would be in the game, causing soldiers to get scared (Gekko moo?) - With a silenced weapon the player could shoot the walls or ground to make a guard to run away. - Story wouldn't get in the way of gameplay, the idea was story would be in between missions and missions would just be gameplay. - Destuctable Environments would be designed around cover, the idea being unlike the past games you couldn't stay behind cover for long. - A vs B vs C vs D was the system for fighting PMCs. The player could change what PMC they faced later on by taking out one side in a level (each level had 2 PMCs fighting each other). - Changing the level order for PMCs wouldn't change the ending though. - If the player got the attention of one PMC from constantly fighting them, that PMC would send bounty hunters after the player. - The player could fight alongside PMCs too, siding with either army would be done in game - for example, the player could be with the militia until they face a PMC tank they can't fight. Snake could then betray the miltia and join that PMC to get an easier playthrough that area. - If the player was sided with a PMC that had Metal Gear Gekko, the Gekko would leave Snake alone. - If Metal Gear Gekko fought alongside PMCs, those soldiers would be better fighters. - There would be side missions like helping militia save their family. - Camp Kitchens would be in the game, you could steal rations from them. - There would be 150 weapons in the game (released MGS4 has 70) - These 150 weapons would be: Actual weapons Actual weapons in development, and Complete fantasy weapons. - The player could create their own weapons out of the 150 weapons by combining or moding them. The player could share their weapons online to their friends. - Metal Gear MK2 would have had more moves than electric shock. - ! and ? would be gone from guards, replaced by face expressions. - There was a system called 'what you cannot see' gameplay, don't know what it was but Kojima said it didn't make it to released MGS4. - An artwork shows Metal Gear REX fighting 2 Metal Gear RAYs on the Shadow Moses dock. - Beauty and The Beast Unit would have had beautiful male soldiers as well, 2 at least. - Level 5's/Outer Haven's description in the Database says it as a large city with skyscraper towers. A hint to it's original design? - The player could call Raiden to back them up in gameplay. - An artwork shows Raiden fight with his footblade and sword at the same time. Story: - Kojima's MGS4 ending was Snake and Otacon would turn themselves in and be executed for their crimes. The team didn't like it though, and worked with Kojima for a more fitting ending. - There would have been more returning characters than what was in released MGS4, don't know who they are though. - A hint early on was Snake and Otacon wouldn't be the only ones that used Metal Gear MK2. Unknown what became of this. - There were 2 male Beauty and The Beast soldiers: Snake Man: a pretty boy, his suit looked like Solidus' and had numerous Snake Arms (what Solidus/Laughing Octopus used) Unknown codename: real name Adam, a handsome tall Russian. He is shown wearing puffy military clothes and carrying a knife. - An alternate Solid Snake design was to be muscular with a walking stick. - Meryl and Akiba orginally wore Military caps instead of balaklavas. - An alternate Big Mama design was brown hair in a different hair style. - Alternate Raiden designs: *Carrying a vat of white blood on his back and his Skull suit. *A suit that looks like a Sand Man from Star Wars. - Alternate Drebin designs: *A White guy *A suit wearing salesman *A car-boot salesman *A Texan style salesman *A rastafarian design *A goatee that forms into 2 arrows *A small man with a merged beard and afro. - Alternate Sunny designs: *A Maid *A Hipster *Her body covered in computer gear and a headset *Bunny earings - Alternate Laughing Octopus designs: *A suction cup suit. *8 legged tenticle suit. *A tenticle body that splits up into smaller tenticles. *A cocoon suit. - Alternate Screaming Mantis designs: *A suit that looks like an RE4 spikey Regenerator. *Scythes from her arms to her feet. - Alternate Jonathan designs: *A perm instead of a mohawk *Pointed sideburns *Sunglasses - A Vamp design had him wearing a combat suit. - Naomi is also shown wearing a parka jacket. - Raiden's arm originally exploded from holding Outer Haven. His crushed body was also to be shown. - An alternate design for Raiden in level 5 was to have an exposed spine and dripping blood. This was changed to a jacket. - As well as cutscenes playing out in gameplay, there wouldn't be as much dialogue in the story as it would be replaced by face and body expression. One example was a face saying 'I love you' instead of the character saying it. |
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